Full speed swarm payday 2
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They occasionally sprint away because they want to die. They never miss a chance to get fisted by a tallboy. They ignore the zombies that are eating their faces. They can't use medical lockers unless there is a free use. They can't carry or use medical supplies. Their only redeeming qualities are being able to kill snitches without alerting them and acting as decoys.
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FULL SPEED SWARM PAYDAY 2 MANUAL
I'm glad we have a flashlight by default now since it was a pickup in the alphas, but please make it manual so that I can turn it on and off whenever I want. Can make it difficult to distinguish players and will obscure any cosmetics we might get in the future. If I didn't help them the zombies would definitely down them, and if I did help them there was still a good chance they would be downed. It makes being anywhere near a melee player super dangerous, and as a melee player I felt kind of helpless to assist swarmed teammates. Vermintide devs tried melee FF, but took it out because it just wasn't fun at all. I don't mind FF at all and I think it should definitely be in the game. I even tried 1v4ing my less experienced friends in L4D2, and I destroyed them since I could dead stop their hunters and jockeys and snipe all the others before they could attack. I could carry people through L4D no problem. In L4D the specials were pretty much a non-issue for a skilled player since they had so little heath. Boomers need to have their puking range nerfed a bit. Especially for suicide boomers and all the tall boys. I think they have just a tad too much HP. Only 3 archetypes seems kind of limiting, but at least there are variations. I think I might prefer the randomness in the alpha, but I'm not opposed to the current version. In the alpha card choices were random, but in the beta they are in order. They are a better way to organize so many skills than a skill tree.